

As a henchman there's very little vested interest in going along for the ride. If you are looking for a deep experience, the Fable 2 co-op willdisappoint. She doesn't even realize what she is missing from the experience, and you know what? That's OK. I even got my wife involved and she's perfectly happy with what's presented and available to her. Like I said before, I hope to see this feature implemented in more games in the future.ĭespite the flaws in co-op, Fable 2 is still a lot of fun to play with your friends.

Another one of my friends has just come from there and said - "I'll show you, follow my orb." And off they went. He had mentioned that he was off to go to a certain place, but did not know where to go. One of my friends was looking to do a quest, but did not know where to go. I've even seen this breed a new form of co-op play. So not only can you see stats on your friends, send your friends items, or join their game as a henchman through the orbs - but you can easily and uninhibitedly chat with them. It's an absolutely wonderful feature that I hope more and more games adopt. These orbs allow you to chat in real time in proximity to each other.

Not your in game title, no, your gamertag. You'll be lolly gagging aroundBowerstone, showing off your hero muscles and all of the sudden someone will call your name. While playing Fable 2 you'll see these orbs floating around the game world these orbs represent your friends currently playing the game. We were promised an experience that would "change the way we play co-op." And it's there. It's just we all had such high hopes for Fable 2's co-op mode. LuckilyLionhead implemented a warp henchman button, you'll become quite familiar with it. Numerous times you'll find players getting stuck in the environment because the characters are too far apart.
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There's no free camera control while in co-op either, instead the left bumper is used to recenter the camera behind the main player. Players are bound to each other by the same screen in both local and online co-op. They could have at least let you watch the menu screens the player is cycling through. So yeah, Player 2 is stuck there staring at that screen while his buddy is deciding on whether or not to get the lavender or forest green fluffy pants. You see, whenever the main character is in a shop or a menu, the guest simply sees a screen that says "Player 1 has Paused the Game." You've got to be kidding me.
